Gladiators' types
There are six types of gladiators, inspired by the gladiators of
the imperial epoch. I say inspired because nowadays we don´t
know all the types of gladiators who existed due to the lack of
information and the confusion about the armament and protections.
RETIARIUS: His weapon is the net, the trident and a dagger. His
defenses are a protection of arm (manica), that includes the shoulder.
HOMOPLACHUS: His weapons are a lance and a dagger. His defenses
are a closed crest hull, circular small shield and metallic shin
pads. His defenses are protection of right arm and he can take a
pectoral plate.
MURMILLO: His weapon is a short sword (gladius). His defenses are
a closed great crest hull, rectangular big shield (scutum), protection
in right arm and shin pad in left leg.
THRAEX: His weapon is a curved sword (sicca). His defenses are a
closed hull, the crest of the hull has the shape of faucet, a quadrangular
small shield (parmula), long metallic shin pads up to the thigh
and protection in right arm.
SECUTOR: His weapon is a short sword (gladius). His defenses are
closed smooth hull, rectangular big shield (scutum), protection
in right arm and legs. Normally fight only against retiarii.
DIMACHAERUS: His weapons are two curved swords (siccae). His defenses
are protections in arms and legs.
Rules of the Gladiatorial Combats and Venationes.
3.1. The players can choose TWO gladiators, animals or both for
taking part in the Ludi.
3.2. The player will have to order the aedilis a message with the
following information: Name of the gladiator or animal, type of
gladiator or animal and finally the tactics, that he will choose
among these three:
1) "Defensive" tactics. It adds one point, but the gladiator
or animal has 40 % of probabilities of surviving in case of defeat,
because the public does not like these tactics.
2) "Yourself" tactics. It neither adds nor take points.
50 % of probabilities of which the public asks for the death in
case of defeat.
3) "Total attack" tactics. It reduced one point, but the
gladiator or animal has 65 % of probabilities of surviving in case
of defeat, because the public likes these tactics. The tactics 1
is troublesome for the public, the 2 is normal and the 3 is flattering
for the public. The tactics of every player are secret and only
the aedilis and the player must know it. The aedilis and the player
will not publicize it before or after the combats.
3.3. The fitting will be always according to the order of arrival
of the messages to the aedilis (first vs second, etc ..). Though
two players can ask the aedilis for a combat between their gladiators
if they are in agreement.
Calculations of the Gladiatorial Combats and Venationes.
5.1. A 1-10 dice is roll for every gladiator or animal. The result
is the number of combat (CN). Then points are added or reduced on
the CN according to the chosen tactics.
5.2. The CN is modified according to the type of opponent gladiator
or animal:
Retiarius versus: Retiarius (0); Thraex (-2); Murmillo (-1); Dimachaerus
(+2); Homoplachus (+1); Secutor (0); leopard (+1); lion (+1); tiger
(-1); bear (-2); wild boar (-1)
Thraex versus: Retiarius (+2); Thraex (0); Murmillo (0); Dimachaerus
(+1); Homoplachus (-1); Secutor (-2); leopard (+1); lion (+1); tiger
(-2); bear (-1); wild boar (-1)
Murmillo versus: Retiarius (+1); Thraex (0); Murmillo (0); Dimachaerus
(-2); Homoplacus (+2); Secutor (-1); leopard (+1); lion (0); tiger
(0); bear (-1); wild boar (+1)
Dimachaerus versus: Retiarius (-2); Thraex (-1); Murmillo (+2);
Dimachaerus (0); Homoplacus (0); Secutor (+1); leopard (-1); lion
(-2); tiger (0); bear (0); wild boar (+1)
Homoplachus versus: Retiarius (-1); Thraex (+1); Murmillo (-2);
Dimachaerus (0); Homoplachus (0); Secutor (+2); leopard (-1); lion
(+1); tiger (-1); bear (+1); wild boar (0)
Secutor versus: Retiarius (0); Thraex (+2); Murmillo (+1); Dimachaerus
(-1); Homoplachus (-2); Secutor (0); leopard (-2); lion (-1); tiger
(+1); bear (+2); wild boar (-1)
Lion vs: Retiarius (-1); Thraex (-1); Murmillo (0); Dimachaerus
(+2); Homoplachus (-1); Secutor (+1); leopard (+1); lion (0); tiger
(-2); bear (-1); wild boar (+2)
Leopard vs: Retiarius (-1); Thraex (-1); Murmillo (-1); Dimachaerus
(+1); Homoplachus (+1); Secutor (+2); leopard (0); lion (-1); tiger
(-2); bear (+1); wild boar (+2)
Wild Boar: Retiarius (+1); Thraex (+1); Murmillo (-1); Dimachaerus
(-1); Homoplachus (0); Secutor (+1); leopard (-2); lion (-2); tiger
(+2); bear (-2); wild boar (0)
Bear: Retiarius (+2); Thraex (+1); Murmillo (+1); Dimachaerus (0);
Homoplachus (-1); Secutor (-2); leopard (-1); lion (-2); tiger (+1);
bear (0);
wild boar (+2)
Tiger: Retiarius (+1); Thraex (+2); Murmillo (0); Dimachaerus (0);
Homoplachus (+1); Secutor (-1); leopard (+2); lion (+2); tiger (0);
bear (-1); wild boar (-2)
Rhinoceros: The nice rhinoceros does not imply calculations. It
does a roll 1-100. If it is 1-40 the rival escapes hardly to its
onslaught, therefore the rival doesn´t die. If it is 41 to
60 its rival wins incredibly and the gladiator receives the victory.
If it is 61 to 100 its rival dies gored and squashed.
5.3. The gladiator or animal whose CN modified by the type of his
opponent is the highest is the winner of the combat. If there is
a tie then nobody wins the combat.
5.4. The spectators of the amphitheatre choose the destiny of the
loser: A 1-100 dice is rolled. If the defeated one has chosen tactics
1, he has 40 % of probabilities of surviving (1-40). If his tactics
was the 2, he has 50 % (1-50). If his tactics was the 3 he has 65
% (1-65)