Columnae Herculis I (Nova Roma)
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Quite surprising for a modern man, isn’t it? | Quite surprising for a modern man, isn’t it? | ||
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:::Article by: [[Marcus Iulius Perusianus (Nova Roma)|Marcus Iulius Perusianus]] | :::Article by: [[Marcus Iulius Perusianus (Nova Roma)|Marcus Iulius Perusianus]] | ||
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:::English translation and revision by: [[Aurelia Iulia Pulchra (Nova Roma)|Aurelia Iulia Pulchra]] | :::English translation and revision by: [[Aurelia Iulia Pulchra (Nova Roma)|Aurelia Iulia Pulchra]] | ||
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− | |width="100%" colspan="3"|{{CH_WebzineBox | title=" Rome Total War " | content= | + | |width="100%" colspan="3"|{{CH_WebzineBox | title=" Computerised Roman Warfare: Rome Total War and Legion Arena " | content= |
This edition of Thule newsletter has lighter theme, if war can be called a light theme that is. Many of us like every now and then relax from studying the past, but would still love to have something to do with Roman things. Computer gaming is one alternative, and this newsletter concentrates on that part of Roman activities. Over the years there has been numerous strategy games about ancient warfare and civilizations. Currently at the market there are two games which are worth to explore if you are interested in Roman warfare in real time strategy / tactic genre: Rome Total War and Legion Arena. | This edition of Thule newsletter has lighter theme, if war can be called a light theme that is. Many of us like every now and then relax from studying the past, but would still love to have something to do with Roman things. Computer gaming is one alternative, and this newsletter concentrates on that part of Roman activities. Over the years there has been numerous strategy games about ancient warfare and civilizations. Currently at the market there are two games which are worth to explore if you are interested in Roman warfare in real time strategy / tactic genre: Rome Total War and Legion Arena. | ||
− | + | :'''Rome Total War''' | |
− | '''Rome Total War''' | + | |
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In Rome Total War you'll lead one of the three Roman factions centered upon famous families of Brutus, Iulius and Scipio. Each of the families, or clans if you like, has it's strenghts and weaknesses and also different area of operations in the beginning. For example the family of Iulius', that is Iulii, has first to meet the Gauls in North, while Scipii have the Carthage to overcome. | In Rome Total War you'll lead one of the three Roman factions centered upon famous families of Brutus, Iulius and Scipio. Each of the families, or clans if you like, has it's strenghts and weaknesses and also different area of operations in the beginning. For example the family of Iulius', that is Iulii, has first to meet the Gauls in North, while Scipii have the Carthage to overcome. | ||
[[Image:RTW_pic1.jpg|center]] | [[Image:RTW_pic1.jpg|center]] | ||
− | '''Family tree.''' | + | :'''Family tree.''' |
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Each faction has faction leader and family tree from where to drawn new generals and administrators. Each male member of family has his set of skills which develop during the game play. For example a succesful general recieves skill points which make him better leader in the battle and family members with administrative duties in the cities receive skill points in administration which will make the cities they administer to be more peaceful and to bring more money for your faction's treasury. | Each faction has faction leader and family tree from where to drawn new generals and administrators. Each male member of family has his set of skills which develop during the game play. For example a succesful general recieves skill points which make him better leader in the battle and family members with administrative duties in the cities receive skill points in administration which will make the cities they administer to be more peaceful and to bring more money for your faction's treasury. | ||
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Cities without administrators and armies without commanders don't perform too well, so you'll need to take care of your family and sometimes scale your operations according to available family member resources. This brings a lot of realism into Rome Total War. Family was important to Romans, and as said each individual is different which also adds variation to the gameplay. | Cities without administrators and armies without commanders don't perform too well, so you'll need to take care of your family and sometimes scale your operations according to available family member resources. This brings a lot of realism into Rome Total War. Family was important to Romans, and as said each individual is different which also adds variation to the gameplay. | ||
− | + | :'''Money.''' | |
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− | '''Money.''' | + | |
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Every turn each of your cities brings you certain amount of money from which you'll need to finance building of new cities, recruiting and upkeeping your army and some other things you'll do during the turn. It's important to keep your faction financies in order. Your cities for example bring more profits if they have good trade connections, and that means that you'll need to have trade treaties with other factions. This also adds realism to the game, you probably don't want to declare war with your biggiest trading partners. | Every turn each of your cities brings you certain amount of money from which you'll need to finance building of new cities, recruiting and upkeeping your army and some other things you'll do during the turn. It's important to keep your faction financies in order. Your cities for example bring more profits if they have good trade connections, and that means that you'll need to have trade treaties with other factions. This also adds realism to the game, you probably don't want to declare war with your biggiest trading partners. | ||
− | + | :'''Units and technology.''' | |
− | '''Units and technology.''' | + | |
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The game has lot's of different units. New units are being introduced when you build more advanced garrisons and armament factories. Some new units also come available during gameplay when years go by. There's no way to have effect on technology advances. That can be surprising for those of us who have used to strategy games like Civilization or Hearts of Iron, in which controlling the scientific research are one of the most important aspects of winning strategy. | The game has lot's of different units. New units are being introduced when you build more advanced garrisons and armament factories. Some new units also come available during gameplay when years go by. There's no way to have effect on technology advances. That can be surprising for those of us who have used to strategy games like Civilization or Hearts of Iron, in which controlling the scientific research are one of the most important aspects of winning strategy. | ||
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However I see it not practical to scrap details or to include unhistorical units just for fun of it. In Rome Total War I have seen best balance of historical details and smooth gameplay in strategy games ever, excluding Hearts of Iron which is of different genre. Also some of the inaccuracies there are can be overcome easily: just don't use them. For example burning pigs doesn't need to be used in large scale in battles. | However I see it not practical to scrap details or to include unhistorical units just for fun of it. In Rome Total War I have seen best balance of historical details and smooth gameplay in strategy games ever, excluding Hearts of Iron which is of different genre. Also some of the inaccuracies there are can be overcome easily: just don't use them. For example burning pigs doesn't need to be used in large scale in battles. | ||
− | + | :'''Cities and improvements.''' | |
− | '''Cities and improvements.''' | + | |
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What comes to units and technology comes also to the cities and their improvements. To make your cities great you can build all sorts of military and civilian improvements. To keep your cities calm you can build temples. To entice trade you can build paved roads, harbours and so on. Small cities cannot build certain improvements, so in order to build better garrisons your city needs to be big enough. This also adds to the realism and further eliminates the need for technology advances. | What comes to units and technology comes also to the cities and their improvements. To make your cities great you can build all sorts of military and civilian improvements. To keep your cities calm you can build temples. To entice trade you can build paved roads, harbours and so on. Small cities cannot build certain improvements, so in order to build better garrisons your city needs to be big enough. This also adds to the realism and further eliminates the need for technology advances. | ||
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[[Image:RTW_pic6.jpg|center]] | [[Image:RTW_pic6.jpg|center]] | ||
− | '''The game itself.''' | + | :'''The game itself.''' |
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As said, the game advances in turns. At each turn you'll have in the beginning reporting phase, where different information comes in: faction announcements (marriages, deaths, child-births, comings of age etc.), events with other factions (e.g. Iulii declare war to Gauls), built buildings in your cities, units recruited, Senate missions recieved etc. I usually read all the reports before making new decisions. | As said, the game advances in turns. At each turn you'll have in the beginning reporting phase, where different information comes in: faction announcements (marriages, deaths, child-births, comings of age etc.), events with other factions (e.g. Iulii declare war to Gauls), built buildings in your cities, units recruited, Senate missions recieved etc. I usually read all the reports before making new decisions. | ||
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The user interface is fine throughout the game, sometimes it takes a little a practise to remember which mouse-button you need to click each time, but that's probably a problem for me because for years I have used to use Macintosh's single button mouse, but in the Windows side of computing people are generally used to use two or more buttons in their mouse, and for them it shouldn't be a great problem. The user interface sometimes requires a lot of clicking to get you to the place you want to, but it's also very compact and doesn't take too much space from the screen. | The user interface is fine throughout the game, sometimes it takes a little a practise to remember which mouse-button you need to click each time, but that's probably a problem for me because for years I have used to use Macintosh's single button mouse, but in the Windows side of computing people are generally used to use two or more buttons in their mouse, and for them it shouldn't be a great problem. The user interface sometimes requires a lot of clicking to get you to the place you want to, but it's also very compact and doesn't take too much space from the screen. | ||
− | + | :'''Overall impression.''' | |
− | '''Overall impression.''' | + | |
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Rome Total War is very addictive game, it's difficult to stop playing it since you always want to see what next turn brings, and after reading reports, you want to take some decisions, and then the next turn... Game is easy to learn to play, except learning right battle tactics, but those are after all the the more important half for most, and being complicated also means being flexible and offering many challenges. After you have played imperial campaign once you probably don't want to play it again too many times, but historical scenarios that come with the game make up for next playing round. For a occasional gamer like myself the game offered about a year worth of challenge, and fighting custom battles hasn't lost it's magic still. | Rome Total War is very addictive game, it's difficult to stop playing it since you always want to see what next turn brings, and after reading reports, you want to take some decisions, and then the next turn... Game is easy to learn to play, except learning right battle tactics, but those are after all the the more important half for most, and being complicated also means being flexible and offering many challenges. After you have played imperial campaign once you probably don't want to play it again too many times, but historical scenarios that come with the game make up for next playing round. For a occasional gamer like myself the game offered about a year worth of challenge, and fighting custom battles hasn't lost it's magic still. | ||
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At historical side the game offers reasonable and actually quite interesting balance between playability and historically accurateness. It's not a simulation, it's not education but it's an excllent entertainment product. | At historical side the game offers reasonable and actually quite interesting balance between playability and historically accurateness. It's not a simulation, it's not education but it's an excllent entertainment product. | ||
− | + | :'''Legion Arena''' | |
− | '''Legion Arena''' | + | |
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The second game I haven't palyed nearly as much, but I wished to include it here since it offers different perspective for the Roman real-time strategy genre. | The second game I haven't palyed nearly as much, but I wished to include it here since it offers different perspective for the Roman real-time strategy genre. | ||
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One last thing though... those of us who are Mac gamers, found Legion Arena the only option and that's why Legion Arena does get some sympathy points more from me. Whether you choose either of games, I think you will enjoy them, or maybe you do like I did, that is to get both games. Have nice moments while playing Roman-themed games, but do remember to enjoy the Summer, which is way too short on these Northern areas of us! | One last thing though... those of us who are Mac gamers, found Legion Arena the only option and that's why Legion Arena does get some sympathy points more from me. Whether you choose either of games, I think you will enjoy them, or maybe you do like I did, that is to get both games. Have nice moments while playing Roman-themed games, but do remember to enjoy the Summer, which is way too short on these Northern areas of us! | ||
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:::Article by: [[Gaius Curius Saturninus (Nova Roma)|Gaius Curius Saturninus]] | :::Article by: [[Gaius Curius Saturninus (Nova Roma)|Gaius Curius Saturninus]] | ||
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Pompei seems to have recovered two more months of its life, and many writings been condemned to be updated. | Pompei seems to have recovered two more months of its life, and many writings been condemned to be updated. | ||
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To read: | To read: | ||
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''MONTEIX N.: « Une nouvelle date pour les derniers jours de Pompéi », Archeologia fév. 2007, n° 441.'' | ''MONTEIX N.: « Une nouvelle date pour les derniers jours de Pompéi », Archeologia fév. 2007, n° 441.'' | ||
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− | :::Article by [[Publius Memmius Albucius (Nova Roma)|Publius Memmius Albucius]] | + | :::Article by: [[Publius Memmius Albucius (Nova Roma)|Publius Memmius Albucius]] |
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From the Roman Empire perhaps more than from elsewhere, good sense, duty, honor and even material things as tomb stones and monuments, have been able to extract from darkness episodes and tiny destinies of the past. This thing is more wondrous as history, the common memory, is in reality the only form of immortality. | From the Roman Empire perhaps more than from elsewhere, good sense, duty, honor and even material things as tomb stones and monuments, have been able to extract from darkness episodes and tiny destinies of the past. This thing is more wondrous as history, the common memory, is in reality the only form of immortality. | ||
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− | ''AE 1969/70, 00583 = AE 1974 | + | ''AE 1969/70, 00583 = AE 1974 and IDRE II, 363.'' |
''Trajan Column: CXLII - CXLV'' | ''Trajan Column: CXLII - CXLV'' | ||
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− | :::Article by [[Gaius Petronius Priscus (Nova Roma)|Gaius Petronius Priscus]] and [[Aula Petronia Catilina (Nova Roma)|Aula Petronia Catilina]] | + | :::Article by: [[Gaius Petronius Priscus (Nova Roma)|Gaius Petronius Priscus]] and [[Aula Petronia Catilina (Nova Roma)|Aula Petronia Catilina]] |
− | :::English translation and | + | :::English translation and revision: [[Marcus Prometheus Decius Golia (Nova Roma)|Marcus Prometheus Decius Golia]] |
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Revision as of 11:57, 27 May 2007
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