Aghira current value (Nova Roma)
Do not edit it without previous authorization given exclusively by Aedilitas curulis staff.
You will find below AGHIRA, C. Aurelia Falco Silvana's gladiator's official detailed points value information.
(updated on Oct. 6, 2008).
Contents |
The points table
File:Aghira.jpg | |||
---|---|---|---|
Points | Raw | Bon./Mal. | Total |
Technical : | 18 | 0 | 8 |
Experience : | 13 | none | 3 |
Victory : | 12 | none | 0 |
Total : | 43 | 0 | 43 |
Quoted value (purchasing value) |
---|
108.171 dn |
n.b. : the color of the tables head cells is the color of the Factio which supports the gladiator.
Tables notes
Raw points
In fact, there is just one real 'raw' points category : the technical one. For the experience or victory points are not subject to any modulation.
The technical raw points are the set of the abilities of the hero (auriga, gladiator, fera). They are given when the hero first enter Nova Roma Ludi and may be modified with time, increasing or decreasing.
A tiro gladiator - i.e. a new hero entering her/his first Ludi contest - will begin with the same set of raw technical points. These technical fields are different of those which make the auriga skills. For the gladiator, these fields are 7 instead of 8 for the driver. But there is also, here one point automatically given to the tiro in each skill (so a total technical value of seven points). Here are these skills :
- power
- technical ability
- speed
- tactical mind
- agility
- anticipation
- resistance.
Bon./Mal.
Abbreviation for bonus/malus, it designs a modulation parameter that includes 3 elements.
These 3 elements are the same than for the auriga, and are relative to the gladiator's body itself: age, weight and height.
These three elements are important:
- age: the younger your gladiator is, the stronger and more resistant (s)he can be, but the less experienced too;
- weight: in the arena, a feather light gladiator can be faster, but he may be less strong or support blows with more difficulty;
- height: a tall woman or man may impress the adversary, but will generally move slower, and have more reluctancy to bend her/his legs, etc..
The aediles enter the age, weight and height that you have chosen for your gladiator in a predefined table, which is not published. This table provides a value modifier for every case, about the influence of these 3 factors on your hero's technical abilities.
The addition of all these datas, consequences of your age-weight-height, gives either a bonus (it gives additional points) or a malus (it withdraws points) or more barely a neutral result (zero), in regard of your raw technical points.
Experience, victory and cursus points
Experience and victory points
They are obtained entering fights, and winning them. Experience and victory points are added.
- Experience points
A hero gets:
- 1 pt each time (s)he begins a fight;
- 2 pts each time (s)he ends a fight.
It is well about 'a fight', and not a 'competition', 'contest' or group of fights. Thus, in a Ludus which is organized in three rounds (for ex. quarterfinals, semifinals and finals), both finalists will enter 3 races or fights, and one of both will automatically end all of them.
This new feature awards the hero(es), and their owners, who watch entering regularly our Games. A hero who would never win but would enter every Ludi who have good chances being well classified.
- Victory points
A hero gets:
- 6 pts each time (s)he wins a contest;
- 4 pts each time (s)he looses in the Finals of the contest.
Here, both Finalists of every competition are rewarded.
Cursus points
This is another way to call the addition experience + victory points. They will play at your profit, in fights or races, at certain conditions.
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